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	<title>Comments on: Transitioning from a Print to a Web Designer</title>
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	<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/</link>
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		<title>By: Preekly</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-85802</link>
		<dc:creator>Preekly</dc:creator>
		<pubDate>Tue, 30 Nov 2010 14:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-85802</guid>
		<description>Some more tips would be to learn how to hand code HTML and CSS. You don&#039;t want to rely on software or programs that write the code for you. Often times that add unnecessary markup that is convoluted and just plain ugly.</description>
		<content:encoded><![CDATA[<p>Some more tips would be to learn how to hand code HTML and CSS. You don&#8217;t want to rely on software or programs that write the code for you. Often times that add unnecessary markup that is convoluted and just plain ugly.</p>
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		<title>By: ccs</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-74594</link>
		<dc:creator>ccs</dc:creator>
		<pubDate>Mon, 02 Aug 2010 16:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-74594</guid>
		<description>The most important thing (in my opinion) in making a transition from print into web is not learning code. It is understanding two key things: 1) How websites are used by visitors (you&#039;re one, so you already have insight there). 2) The basic concepts of how websites are structured (layout code and dynamic content delivery).

No.1 is being able to think like the target audience of a particular website...just like you might do for a print piece. That should be easy for you.

No.2 is getting familiar with how functional, data-driven websites work. Not the actual scripting and such, but being clear enough on these concepts so that you know how you&#039;ll design not only the overt visual aspects of a site, but how you&#039;ll layout, style and graphically enhance dynamic content that might change. It&#039;s a key diff from print, where you have a finite space. Dynamic web content might change in volume or type of content on a daily basis. A space in a website might grow and contract as different content cycles through it. This is key. Many times you can set the rules as the designer, other times content will set the rules and you have to accommodate it in its various forms.

Otherwise, you just need to get familiar with the structure of web presentation. With XHTML and CSS, web layout is becoming much more like layering graphics and text in InDesign...meaning you throw down boxes that stuff goes into and you can style it a million different ways. You don&#039;t necessarily need to write an ounce of code. But, understanding how it works so you can design within those parameters is essential and being able to write basic XHTML/CSS is a huge plus. It isn&#039;t rocket science. It&#039;s just layout control. You can leave all the fancy scripting and database stuff to the dev guys and make sure they make it look the way it should.

My opinion is that you should find a local dev person to collaborate with that is willing to help you ramp up your basic knowledge. You&#039;ll get nothing of that sort by outsourcing to people you cannot even site down with to truly discuss a project. The right designer/developer team can do wonderful things when they understand the logic behind each other&#039;s tasks and goals. So, look for a dev person that has experience working with designers to accomplish both visual and functional goals.</description>
		<content:encoded><![CDATA[<p>The most important thing (in my opinion) in making a transition from print into web is not learning code. It is understanding two key things: 1) How websites are used by visitors (you&#8217;re one, so you already have insight there). 2) The basic concepts of how websites are structured (layout code and dynamic content delivery).</p>
<p>No.1 is being able to think like the target audience of a particular website&#8230;just like you might do for a print piece. That should be easy for you.</p>
<p>No.2 is getting familiar with how functional, data-driven websites work. Not the actual scripting and such, but being clear enough on these concepts so that you know how you&#8217;ll design not only the overt visual aspects of a site, but how you&#8217;ll layout, style and graphically enhance dynamic content that might change. It&#8217;s a key diff from print, where you have a finite space. Dynamic web content might change in volume or type of content on a daily basis. A space in a website might grow and contract as different content cycles through it. This is key. Many times you can set the rules as the designer, other times content will set the rules and you have to accommodate it in its various forms.</p>
<p>Otherwise, you just need to get familiar with the structure of web presentation. With XHTML and CSS, web layout is becoming much more like layering graphics and text in InDesign&#8230;meaning you throw down boxes that stuff goes into and you can style it a million different ways. You don&#8217;t necessarily need to write an ounce of code. But, understanding how it works so you can design within those parameters is essential and being able to write basic XHTML/CSS is a huge plus. It isn&#8217;t rocket science. It&#8217;s just layout control. You can leave all the fancy scripting and database stuff to the dev guys and make sure they make it look the way it should.</p>
<p>My opinion is that you should find a local dev person to collaborate with that is willing to help you ramp up your basic knowledge. You&#8217;ll get nothing of that sort by outsourcing to people you cannot even site down with to truly discuss a project. The right designer/developer team can do wonderful things when they understand the logic behind each other&#8217;s tasks and goals. So, look for a dev person that has experience working with designers to accomplish both visual and functional goals.</p>
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		<title>By: Adrian Scott</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-65921</link>
		<dc:creator>Adrian Scott</dc:creator>
		<pubDate>Fri, 14 May 2010 06:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-65921</guid>
		<description>Some of those things are true, but I design in Photoshop using Vector tools, and then just rasterize what I need to when I’m done. Saves some quality from my perspective.</description>
		<content:encoded><![CDATA[<p>Some of those things are true, but I design in Photoshop using Vector tools, and then just rasterize what I need to when I’m done. Saves some quality from my perspective.</p>
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		<title>By: ccs</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-56044</link>
		<dc:creator>ccs</dc:creator>
		<pubDate>Sat, 20 Feb 2010 16:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-56044</guid>
		<description>I really don&#039;t think it matters what program you use to design for the web. I tend to do most in production in Fireworks and a load of straight out design, specifically because it&#039;s so easy to deal with both raster and vector objects as well as the use of symbols, one-click selection of any object on the canvas (whether vector or raster) and export of multiple button states in one step. These are very powerful production features in which Fireworks excels over Photoshop. Photoshop is clearly deeper for image creation/artistic expression/retouching...it is a digital art universe all its own. But it lacks in some of the most common web production tasks used on a daily basis. Photoshops handling of vector objects requires considerably more steps than Fireworks.

I&#039;m not sure why you&#039;d forgo vector graphic production methods (Illustrator). Vector graphics are resolution independent. Vector source files are the flexible between web and print, as they can be resized to any dims with zero degradation. Vectors are your friend.

I use Illustrator for certain graphic elements&#039; creation then bring them into Fireworks. I also use Photoshop for certain graphic elements&#039; creation, then bring them into Fireworks. 

Fireworks is a real gem of an application. It&#039;s too bad that Adobe is minimizing it&#039;s use by stating it&#039;s good for &quot;website prototyping&quot; rather than web design.

Careful with the interchangeable use of DPI and PPI. PPI is all that matters for web. You&#039;ll attract the wrath of the rabid digital semantics police. ;^)</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t think it matters what program you use to design for the web. I tend to do most in production in Fireworks and a load of straight out design, specifically because it&#8217;s so easy to deal with both raster and vector objects as well as the use of symbols, one-click selection of any object on the canvas (whether vector or raster) and export of multiple button states in one step. These are very powerful production features in which Fireworks excels over Photoshop. Photoshop is clearly deeper for image creation/artistic expression/retouching&#8230;it is a digital art universe all its own. But it lacks in some of the most common web production tasks used on a daily basis. Photoshops handling of vector objects requires considerably more steps than Fireworks.</p>
<p>I&#8217;m not sure why you&#8217;d forgo vector graphic production methods (Illustrator). Vector graphics are resolution independent. Vector source files are the flexible between web and print, as they can be resized to any dims with zero degradation. Vectors are your friend.</p>
<p>I use Illustrator for certain graphic elements&#8217; creation then bring them into Fireworks. I also use Photoshop for certain graphic elements&#8217; creation, then bring them into Fireworks. </p>
<p>Fireworks is a real gem of an application. It&#8217;s too bad that Adobe is minimizing it&#8217;s use by stating it&#8217;s good for &#8220;website prototyping&#8221; rather than web design.</p>
<p>Careful with the interchangeable use of DPI and PPI. PPI is all that matters for web. You&#8217;ll attract the wrath of the rabid digital semantics police. ;^)</p>
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		<title>By: Robert Huston</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-52844</link>
		<dc:creator>Robert Huston</dc:creator>
		<pubDate>Tue, 19 Jan 2010 09:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-52844</guid>
		<description>I am a recent graduate that this article is for, and let me say this article is past-date. The first 4 steps are common sense and any smart designer can easily figure those out. The 5th step is no longer true with startups like TypeKit. Number 6, - duh. 

Number 7 is often overlooked and a good recommendation. 

Number 8, is true for any design, not just web. Number 9 - for real, come-on, that is not advice, that is true for any career that uses software often. 

Number 10, come-on, common sense for any position that uses software alot. Sorry, but article is largely amateur and so sad is it so high on the google list for &quot;from print to web design&quot;.</description>
		<content:encoded><![CDATA[<p>I am a recent graduate that this article is for, and let me say this article is past-date. The first 4 steps are common sense and any smart designer can easily figure those out. The 5th step is no longer true with startups like TypeKit. Number 6, &#8211; duh. </p>
<p>Number 7 is often overlooked and a good recommendation. </p>
<p>Number 8, is true for any design, not just web. Number 9 &#8211; for real, come-on, that is not advice, that is true for any career that uses software often. </p>
<p>Number 10, come-on, common sense for any position that uses software alot. Sorry, but article is largely amateur and so sad is it so high on the google list for &#8220;from print to web design&#8221;.</p>
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		<title>By: Dave Ramsell</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-43686</link>
		<dc:creator>Dave Ramsell</dc:creator>
		<pubDate>Wed, 28 Oct 2009 12:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-43686</guid>
		<description>Fireworks and photoshop accomplish nearly the same thing when it comes to web design.  In Print, Photoshop is king, it is the industry standard and most print designers work in RGB mode with &quot;show in CMYK&quot; turned on so we can access all the inner workings it has to offer.
As far as a print designer migrating to web design, you already have great visual creation skills, should have great typographical skills and some skills needed to design for the web (PS).  
Learning to &quot;code&quot; like a computer science major is simply not needed, although you need to know Dreamweaver (very well), the basics of html, PSP, and the like so you can speak the same language with your coders.
Companies hiring web designers are looking for just that, NOT computer science majors.</description>
		<content:encoded><![CDATA[<p>Fireworks and photoshop accomplish nearly the same thing when it comes to web design.  In Print, Photoshop is king, it is the industry standard and most print designers work in RGB mode with &#8220;show in CMYK&#8221; turned on so we can access all the inner workings it has to offer.<br />
As far as a print designer migrating to web design, you already have great visual creation skills, should have great typographical skills and some skills needed to design for the web (PS).<br />
Learning to &#8220;code&#8221; like a computer science major is simply not needed, although you need to know Dreamweaver (very well), the basics of html, PSP, and the like so you can speak the same language with your coders.<br />
Companies hiring web designers are looking for just that, NOT computer science majors.</p>
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		<title>By: 25 Content Heavy Websites with Beautiful Structure, Layout and Hierarchy</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-42149</link>
		<dc:creator>25 Content Heavy Websites with Beautiful Structure, Layout and Hierarchy</dc:creator>
		<pubDate>Wed, 14 Oct 2009 02:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-42149</guid>
		<description>[...] moving towards online media, in addition to blogs, this also results in websites maintaining and taking influences from their printed form — relying heavily on layout and [...]</description>
		<content:encoded><![CDATA[<p>[...] moving towards online media, in addition to blogs, this also results in websites maintaining and taking influences from their printed form — relying heavily on layout and [...]</p>
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		<title>By: mabed</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-40701</link>
		<dc:creator>mabed</dc:creator>
		<pubDate>Mon, 28 Sep 2009 02:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-40701</guid>
		<description>I think designers should use Photoshop sparingly! This is a much better route.
http://37signals.com/svn/posts/1061-why-we-skip-photoshop</description>
		<content:encoded><![CDATA[<p>I think designers should use Photoshop sparingly! This is a much better route.<br />
<a href="http://37signals.com/svn/posts/1061-why-we-skip-photoshop" rel="nofollow">http://37signals.com/svn/posts/1061-why-we-skip-photoshop</a></p>
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		<title>By: Mona Johns</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-35207</link>
		<dc:creator>Mona Johns</dc:creator>
		<pubDate>Thu, 23 Jul 2009 16:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-35207</guid>
		<description>Lena,
Thank you so much for keeping it real! I&#039;m a print designer transitioning to the web and I knew all the stuff above about photoshop but that is just scratching the surface. I&#039;m trying to find my place and really struggling because of articles like this. I&#039;m careful not to oversell my skills precisely because I don&#039;t know about information architecture, interaction design, SEO or user experience. I know what I like when I see it but have no clue how to make it interactive. 

Here is how I&#039;m breaking it down. The designer does there job but on the web, the &quot;Lena&#039;s&quot; are like your pressman and bindery people behind the scenes making sure each impression by the viewer is consistent. 

Lena, you are right, the learning curve is steep, I need a Lena in my backpocket.  Designing a site purely in photoshop is not keeping it real, I need to know what goes on under the hood and what toolbox to use. I think this article is misleading to print designers, it just ain&#039;t that easy.</description>
		<content:encoded><![CDATA[<p>Lena,<br />
Thank you so much for keeping it real! I&#8217;m a print designer transitioning to the web and I knew all the stuff above about photoshop but that is just scratching the surface. I&#8217;m trying to find my place and really struggling because of articles like this. I&#8217;m careful not to oversell my skills precisely because I don&#8217;t know about information architecture, interaction design, SEO or user experience. I know what I like when I see it but have no clue how to make it interactive. </p>
<p>Here is how I&#8217;m breaking it down. The designer does there job but on the web, the &#8220;Lena&#8217;s&#8221; are like your pressman and bindery people behind the scenes making sure each impression by the viewer is consistent. </p>
<p>Lena, you are right, the learning curve is steep, I need a Lena in my backpocket.  Designing a site purely in photoshop is not keeping it real, I need to know what goes on under the hood and what toolbox to use. I think this article is misleading to print designers, it just ain&#8217;t that easy.</p>
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		<title>By: Print Designer vs. Web Designer Debate &#124; The Design Cubicle</title>
		<link>http://www.thedesigncubicle.com/2009/03/transitioning-from-a-print-to-web-designer/comment-page-1/#comment-33430</link>
		<dc:creator>Print Designer vs. Web Designer Debate &#124; The Design Cubicle</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedesigncubicle.com/?p=2278#comment-33430</guid>
		<description>[...] started off designing as a print designer and later venturing off into the world of web design I can honestly say that I have always been a print designer (and logo designer) at heart – less [...]</description>
		<content:encoded><![CDATA[<p>[...] started off designing as a print designer and later venturing off into the world of web design I can honestly say that I have always been a print designer (and logo designer) at heart – less [...]</p>
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